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Advance Training in Game Development on BlackBerry Platform

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Advance Training in Game Development on BlackBerry Platform

by Prime Bit Solutions Hyd » Fri Feb 10, 2012 3:24 pm

Course Name: Advance Training in Game Development on BlackBerry Platform

Course Code: PBS_BB_002

Course Duration: 60 Days

Course Fees:

Contact Us:- [M:- +91 8790059362 ][L:- 040 40181104 ]

E-mail Us:-training@primebitsolutions.com


Deployment options:
Instructor-led Regular Classroom Training, Instructor-led Regular Online Training.

Customized it:
We can customize the course contents and course duration according to your Requirement. We can help you to identifying those needs and specifications.
Prerequisite:
Delegates should have a basic understanding of Java and BlackBerry Mobile Application Development.
Course Descriptions:
Module 1:BlackBerry Application Basics
Why are there two types of BlackBerry Java applications? What are all those crazy files the compiler generated? And----most importantly----how do I get an application complied and running on my BlackBerry smartphone? Module 2 will answer all of these questions and help you set up a professional build with Ant.

Module 2: Game Graphics and Events with MIDP and RIM Classes
Using the classic Maze game as an example, you’ll see exactly how the two types of BlackBerry Java applications differ. You get an in-depth look at how the life cycle, events, and graphics work in both cases so you’ll be ready to develop whichever kind is best suited to your game’s needs.

Module 3: Advance Concepts on Game Graphics
Beautiful graphics are a critical part of a professional game. The user interface screens should be attractive, fun, and well-integrated with the look of the game’s main playing screen(s). RIM’s proprietary user interface API gives you the tools to do just that. It’s not hard to create impressive effects using simple tricks with image files and accents drawn in the code. In this Module We will teach you all these techniques.

Module 4: Security and Selling Game on BlackBerry App World
As much as you love games for their own sake, at the end of the day it’s nice to get paid. In this module you’ll see how to sell your game on BlackBerry App World (or on your own site)-----plus how to apply the cryptography APIs to implement licensing and digital rights management.

Module 5: RIM Real Time Game Development Project 1

Module 6: Using Scalable Vector Graphics
This Module will train you to add animation in Your games and will teach you 2D Graphics.

Module 7: Creating Role Playing Game on the Internet.
Since Internet everywhere is BlackBerry’s strong point, it was practically born for massively multiplayer online role-playing games (MMORPGs). This Module uses Twitter to create a virtual asteroid belt that you can explore and find real people in their own virtual ships.

Module 8: GPS Gaming
Here’s something your stationary game console can’t do: a real live game of hot pursuit-----based on GPS!

Module 9: 3D Graphics
This Module will explain 3D Graphics with OpenGL
Real Time Live BlackBerry Game Development Project that would be Tested on emulator and ported on BlackBerry handset in our R&D Lab.
Prime Bit Solutions Hyd
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